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Unannounced Firesprite/SIE Project

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Since joining Firesprite at the end of 2021, I have been working on a single player, dark narrative game as a Principal Level Designer.

My responsibilities have included blocking out levels, working closely with concept and narrative design to deliver lifelike and polished blockouts which meet the needs of the story.

I lead prototype work on some of the more difficult gameplay features, helping to build systems and layouts to build confidence in these sequences.

I have also contributed in forming the level production process along with being involved in narrative structure workshops with both in-house/external writing teams.

Throughout this time I've worked in Unreal Editor 5, improving my skills in the engine, particularly working with sequences. 

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