Unannounced Firesprite/SIE Project
Since joining Firesprite at the end of 2021, I have been working on a single player, dark narrative game as a Principal Level Designer.
My responsibilities have included blocking out levels, working closely with concept and narrative design to deliver lifelike and polished blockouts which meet the needs of the story.
I lead prototype work on some of the more difficult gameplay features, helping to build systems and layouts to build confidence in these sequences.
I have also contributed in forming the level production process along with being involved in narrative structure workshops with both in-house/external writing teams.
Throughout this time I've worked in Unreal Editor 5, improving my skills in the engine, particularly working with sequences.